March update
UltraIdol » Devlog
This month, the game engine was updated, which brings the following:
Bug fixes:
- Character sprites no longer flickering(This took the most time).
- Scores now stays within the scoreboard instead of getting pushed out of it(finally fixed).
- Improved Deadbeat's parry window.
Changes:
- (BTS)Merged player animation tree and attack animation tree.
- Increased Nousagi's jump height.
- Added more enemies in 1 - 2 (Pekora's stage).
- Camera border in 1 - 3 (Risu's stage) is improved after exiting the tunnel.
New(Unreleased):
- Finished all regular enemy spawns in 1 - 1.
- Finished the improved visibility limit effect.
- 1 new score type(+ Kill)
Get UltraIdol
UltraIdol
UltraIdol
Status | In development |
Author | kdglol |
Genre | Action, Platformer |
Tags | 2D, Action-Adventure, Difficult, Fast-Paced, Godot, Indie, Pixel Art, Singleplayer |
More posts
- Update 0.0.0.391 days ago
- Update 0.0.0.27Nov 17, 2024
- Update 0.0.0.26Oct 22, 2024
- Update 0.0.0.25Jul 22, 2024
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