March update


This month, the game engine was updated, which brings the following:

Bug fixes:

- Character sprites no longer flickering(This took the most time).

- Scores now stays within the scoreboard instead of getting pushed out of it(finally fixed).

- Improved Deadbeat's parry window.

Changes:

- (BTS)Merged player animation tree and attack animation tree.

- Increased Nousagi's jump height.

- Added more enemies in 1 - 2 (Pekora's stage).

- Camera border in 1 - 3 (Risu's stage) is improved after exiting the tunnel.

New(Unreleased):

- Finished all regular enemy spawns in 1 - 1.

- Finished the improved visibility limit effect.

- 1 new score type(+ Kill)

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